﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;
using Wyse.Server.Base;

namespace Wyse.Server.Game
{
    /// <summary>
    /// Stores names of client actions
    /// </summary>
    public static class ClientActions
    {
        public const String Hello = "Hello";

        [DataContract]
        [MessageData(Hello)]
        public class HelloParams
        {
            [DataMember(Name="name")]
            public String Name;
            [DataMember(Name = "funds")]
            public int Funds;
            [DataMember(Name = "sex")]
            public char Sex;
            [DataMember(Name = "table")]
            public String Table;
        }
    }
}
